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[POE 3.3 Caustic Arrow Build]CI Caustic Arrow by Paige | SC/HC | Immortal | Guardians/Shaper | AFK Uber Labs | T17

This build is centered around AoE clear speed with CA + Mirage Archer, and insane amounts of defensive layering such as, high ES, ES recharge, very low ES recharge delay, ES on the kill, high ES regen and being evasion capped. It can clear all content in the game as I’ve shown already through videos/streaming but no CA build is going to be able to compete with broken meta-skills as far as single target damage is concerned. If you want something broken that’s overpriced, going to get nerfed and that everybody is playing, this isn’t the build for you (in fact, none of my builds are for that audience) as I do not get any enjoyment out of playing builds like those. Thanks.

POE-3.3-Ranged-Shadow-Trickster-Builds

Pros and Cons:
- Operates on a 5L
- AFK Uber Labs
- Effortless 8k+ ES
- 4800+ ES Recharge per second
- Affordable nonmetal uniques, gems & gear
- Mirage Archer does most of the work & attacks off screen
- Extremely tanky, giving you room for a lot of mistakes in combat
- Simple T17+ clears
- ES Recharge delay of 0.68 or fewer seconds
- Can run all map mods, except for no regeneration, Hexproof is slightly annoying though
- Tons of room for gear progression, this build will keep you busy for a long time
- Softcore & Hardcore viable

Bandits:
Kill All for 2 Points

Leveling Guide:
Suggested Gear: For quick leveling get Tabula Rasa, Asenath’s Mark, Locational Caress, Wanderlust & Lifespring.

Quick Links for PoE Trade: Tabula Rasa, Locational Caress, Wanderlust, Asenath’s Mark & Lifespring

Gems:
In most cases, 20 quality gems will always slightly increase a thing, as will level 21 gems. You should slowly start working towards getting your main 6L gems 20Q/21L whenever possible.

There are two versions, “Budget Links” meaning you don’t have a second +1 gem bow to swap too & dedicate to ED. And “Normal Links” which means you have a second +1 gem bow to swap to & dedicate to ED.

Gems are listed in order of importance, so if you’re running with a 5L, you will be dropping Empower.

Enchantments:
Defensive Option (My Current Choice): 20-30% Increased Enfeeble Curse Effect.
More Map Clearing Harm: 25-40% Increased Caustic Arrow Harm.
Potentially Faster Map Clearing: 8-12% increased Caustic Arrow Area of Effect.
More Single Target Harm: 25-40% Increased Essence Drain Damage.
A Mediocre Enchant: 20-30% Increased Essence Drain Duration.
The Worst Enchant: 20-30% increased Caustic Arrow Duration.

Pantheon:
Soul of Lunaris
Soul of Tukohama

https://youtu.be/EQbqUnUhxrY

Pob Link:https://pastebin.com/DwFr9APw
Skill Tree:https://tinyurl.com/y76jzdg4
Example Link:http://www.pathofexile.com/forum/view-thread/2056577

Typically, they are not worth the trouble for reasons which might be enough in the long run. Even though they may be valuable for players who may well know absolutely nothing in regards to the game. For essentially the most part, they may be mastering tools for novices to ease them into the game. For a lot more POE  3.3 Builds, you can stop by U4gm.com. Just a reminder: you will get 5% coupon code totally free in the reps if you Acquire Poe Currency order from this article.

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The two biggest battle royale games right now, PlayerUnknown’s Battleground and Fortnite: Battle Royale, have been in deep competition since their releases. While players don’t necessarily need to choose which game they like better, there are key differences between the two games that allow for both to be a unique experience.

fortnite_vs_pubg

1. Movement in general makes much more noise in Fortnite Battle Royale, so use this to your advantage when trying to detect other players – and keep it down a bit yourself, eh? If you suspect a player is out in open ground and you have any way of hiding, get into position and keep your ears open for their probably location.

2. Although you can crouch in Fortnite Battle Royale, you cannot lie down and sneak your way to safety. That doesn’t mean you should run around like a lunatic – crouching definitely does help reduce your profile and improve your aim – but be aware that it’s a lot harder to sneak through terrain without being spotted.

3. Unlike in PUBG, any bullets you fire leave a trace element which lets your enemy spot their direction of origin much more easily. This of course also helps you pinpoint where a would-be assailant is attacking you from, which can help you seek refuge in a better direction of travel!

4. We’ve alluded to this in our introduction to this section, but we’ll remind you again that you cannot – currently at least – make use of vehicles in Fortnite Battle Royale. Or at least, you can’t drive them and flee to safety – you can certainly make use of them as environmental cover, and you’re encouraged to do so in a firefight.

5. Although no-one in their right mind wants to spend any more time than is necessary in the restrictive storm, you have a much more generous window of opportunity to get out of it. As we’ve already mentioned elsewhere in this guide, many players actually use the storm perimeter as a strategy, following it inwards as it collapses and picking off targets from the edge.

6. While you can certainly find better versions of Fortnite weapons that you currently have equipped, there are no actual attachment upgrades to be found. This makes it a little easier to quickly spot a pure upgrade (see the section on weapon rarity for more detail), although limits customisation at the same time.

7. Perhaps the biggest difference between the two – you can build stuff. Duels between opponents often encompass more than shooting each other from behind cover and winners are determined by quick, smart building.

8. In PUBG you can go into iron sights with every weapon. Fortnite only allows you to aim from the hip with every weapon except snipers and scoped assault rifles.

9. The map in Fortnite is currently far more compact than those found in PUBG. There are many points of interest crammed into a smaller space, meaning matches are generally faster and more frenetic no matter where you land. Don’t expect to run for long stretches without bumping into someone!

10. PUBG’s inventory is fairly complex when you put it side by side with Fortnite’s. In PUBG you’ve really got to manage your weaponry, attachments and many other goodies. You carry a tonne of equipment in your backpack and micro-manage what you’re currently using throughout each match by occasionally dipping your hands in. Fortnite simplifies the looting experience so decisions boil down to what weapons and meds you want in certain slots.

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These ranged units are capable of many magic moreover to their organic firepower with their bows. Archers wear lightweight armor and are powered with evasive moves that will let them survive assaults. They are capable of inflicting harm in a number of strategies and are 1 in the most effective equipped classes to take on challenges solo. Should you take pleasure in getting extremely deadly and incredibly agile, then this class will make you a lot of Tera gold.

Novelty_archer_lancer

Group harm is one of the strategies Archers excel at gold farming alone. Traps, which players can lay to inflict enormous harm on a big mob following them, are at the forefront of an Archer’s hazardous weaponry. Gathering many monsters behind you and having them walk into their own damage and death is a powerful way of killing big numbers swiftly and effectively. This may allow you to farm Tera gold at a larger price than you’d have the ability to kill every single monster individually.

Capabilities just like the Breakaway Bolt will propel your character back out of harm’s way through inflicting harm on the mob in front of you. This strategy is in particular beneficial inside the early stages of your archer characters development because it is achievable early on inside the leveling process. There are actually also combination attacks that an archer can use most efficiently to farm gold on a large scale. Your Penetrating arrow attack might be followed by a final salvo, that will be a bigger scale attack of one’s base bow attack.

This can trigger massive damage in a quick volume of time to creatures using a huge amount of hit points. Applying Close Quarters, Breakaway Bolt, after which Radiant arrow will catapult you away in the chasing mob although delivering a massive single burst of harm. This combined with traps could be a strategy to destroy numerous monsters at as soon as and reap the rewards.

The very best mob farming found for Archers is hunting Argonomorphic Lokian Archers located in Thrallhold, which drop a respectable level of gold and sellable loot. They could be discovered on a set of floating stairs and aren’t too hard of an opponent. Shooting arrows only just about every 4 seconds, they will do minimal harm for the reward they provide. Just benefit from your higher firepower and eradicate these creatures as they spawn.

Take your time and be efficient killing them, as farming these monsters will net you about 1500 to 2000 gold per hour. Ensure that you happen to be taking benefit from the quick spawn of these Argonomorphic Lokian Archers and do not just do one particular spawn of their mob just before leaving. Their swift spawn will enable you to grind out a large chunk of gold with one committed session. We are the best site to sell Tera Gold for all servers to PC, XBOX, and PS4. If you play Tera on servers PS4, then to buy Tera Gold PS4 from our site is the best selection.

Usually, do not forget that Archers may be invaluable to groups and even though they’re powerful solo, they’re going to also net very good gains by joining groups and inflicting ranged harm on the Bosses. Tanks might be busy absorbing damage and you’ll also be capable of discovering special Archer weaponry and armor in the Boss Drops. This weaponry will boost your killing capacity and make it a lot easier for you personally to farm in the future. This can be realistic as a genuine warrior is only as great as his killing tools. Archers, in particular, can locate some quite deadly weapons on Boss loot drops. Retain your eyes peeled for crystals that may boost your attack even additional.

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By late 2008, our founders had put collectively a detailed game design and style document outlining the plan for Path of Exile. Surprisingly lots of your elements described in this document produced it into the complete game, which includes ones that have been implemented numerous years just after Path of Exile’s release. Today’s news post outlines the parts of Path of Exile that came in the original design and draws consideration to a number of that we just did not believe of until later. In this Post, U4gm will share Components Of Path Of Exile That Came In the Original Style for you personally

Poe

Achievements/Challenges: Achievements were planned, but Challenges weren’t. We added these as a retention mechanic in our 1st Challenge League and identified they worked properly.
Ambush: Yes.
Whilst the full league itself was made in 2014, the concept of chests with mods on them (exactly where half the mods are traps) dates back towards the original style document. It was intended that chests of all types may be rerolled, but in the course of Ambush’s design and style, we realized this wasn’t excellent as it’d slow down gameplay a lot of to possess to think about rolling every single rock or barrel you came across.
Anarchy: Yes. Rogue Exiles
hav has been an thought of Erik’s that was intended in the commencing.
Ascendancy Classes: No.
Attributes: Yes. Strength, Dexterity, and Intelligence have been locked in the get started. The initial style had them giving +1 life, +1 accuracy, and +1 mana respectively.
Auras: Not mentioned particularly in the original design and style document.
Character Classes: Yes. The seven classes had been planned from the begin, although the Scion wasn’t announced and released until 2013. The original names were Marauder, Hunter, Witch, Swordsman, Trickster, Templar and Adventurer.
Charges: Yes,
even though these were initially named counters. Our design and style doc is full of “adds frenzy counters” by way of example.
Corrupted Side
Areas: A thing very close to this was pointed out in the original design and style document.
Currency
Program: Yes. Just about all of the orbs are identical. A couple has been renamed (like Chaos Sphere -> Chaos Orb).
Domination: Yes. Shrines were planned from the commencing. The Domination league established the rule that Shrines have to affect the monsters about them also.
Power Shield: Yes.
Flasks: Yes, in their present kind. We did not have Utility Flasks planned. Initially, you’d refill flasks at Fountains in lieu of accumulating charges from monster kills. This led to Fountain-camping.
Flavour text: Yes.
Gold Coins: My initial answer to this was “They weren’t the style document and have been later introduced in the Perandus League having a large amount of care to offer them uncertain value”, however it turns out that the original design and style doc did have gold coins used as currency in the first couple of acts just before being phased out. This was due to the fact we have been worried that players would expect gold in the game and would not play it if there wasn’t any. Before implementing it, we canceled this plan and went using the existing currency technique.
Hideouts: No. Jonathan came up with these in 2014.
Item Corruption (Vaal Orbs): No.
Item Linking: Yes.
Item Rarities: Yes. Normal/Magic/Rare/Unique were locked in the get started and we avoided the trap of wanting to add an extra rarity tier (until Shaper/Elder items happened?)
Jewels: No.
Ladders: Yes.
Leagues: Yes.
Level Cap: Yes. The strategy of harshly diminishing experience with a cap of one hundred was intended in the start out. It wasn’t meant to become as quickly as it at the moment is now even though.
Lockstep Mode: No.
map method: No. When the initial design did have the potential to “itemize areas and reroll mods on them”, we did not imagine it something like the end-game map technique. It was extra to a point exactly where you may sometimes obtain a region with mods that you simply could itemize and trade.
Masters: No.
Microtransactions: Yes.
Whilst we didn’t possess the present wide choice planned, our monetization tactic was locked in from the commence.
Mystery Boxes: No.
Overlay map: Yes. Planned the start, and truly practically unchanged in the initial version till 3.0.0!
Passive Skill Tree: Yes,
although the tree went by way of lots of iterations just before it became what it is actually now. Initially,y you could possibly put numerous points in every skill, and it was a long time just before we broke the class start places out to various areas around the tree. That is worthy of its personal news report at some stage.
Prophecy: Yes. Prophecies had been initially planned as “itemized quests”.
Excellent: Yes, and it functioned in the same way on all item sorts (apart from Maps which did not exist).
Resistances: Yes. Fire/Cold/Lightning/Chaos resistance have has been planned as they at present are.
Respec points: Yes. The Orb of Regret was initially called the Orb of Correction.
Sockets/Gems: Yes, 
however they worked subtly differently at first. For those who supported exactly the same skill with unique help gems in numerous items, they’d all affect it. So you might triple-support a fireball in a single item and pentuple-support it in another for any total of eight supports (or much more). This encouraged one-skill builds and was changed towards the existing technique exactly where the gems should be in the exact same item.
Stash Tabs: Yes, 
although it was some years later that we planned the specialty ones like the Currency Tab.
Status Ailments: Yes. They had been precisely the same as the existing ones. Shock initially didn’t stack within the original style. We added that before release and removed it later. So it is back towards the original plan now!
Supporter Packs: No. We thought of these in 2012, inspired by crowdfunding websites.
Ten Acts: No. This was decided in late 2016. 
Until then, we had five planned acts and a difficulty level structure.
The Atlas of Worlds: No.
The Labyrinth: No.
The Pantheon: No.
Totems: Yes. The choice to add a Totem Help Gem was made later.
Trade
Sites: No.
Traps/Mines: Traps had been planned initially, mines were not.
Tutorials: No. The initial strategy was that the game will be self-evident to play, but we now realize that players come from various gaming backgrounds and tutorials definitely aid those who are not cored ARPG gamers.
Vaal Skills: No.
Vendor Recipes: Surprisingly, no. This wasn’t
within the original design document but was decided before releasing on the game.
Waypoints: Yes,
they’re a genre staple.
Weapon Swapping: Yes.

 

Typically, they are not worth the difficulty for factors that are enough inside the long run. Even though they are helpful for players who could know absolutely nothing about the game. For probably the most part, they’re understanding tools for novices to ease them into the game. For extra Path of exile 3.3 Builds, you are able to pay a visit to U4GM.com. Just a reminder: you can get 5% coupon code totally free from the reps should you Obtain Poe Currency order from this article.

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Are you interested in flying to New Zealand to attend PoE convention? Yes, you did not hear wrong. GGG have recently been considering the idea of running a Path of Exile convention in New Zealand late next year, as a great opportunity to meet their fans and to announce 4.0.0.

As these events take a long time to plan, GGG wanted to find out how many of their players would be interested in flying to New Zealand to attend a convention like this.

PoE

They’re planning to hold ExileCon in their home city of Auckland, New Zealand. This allows all of their developers to attend and lets them run a larger and more interesting event than if they had to arrange it in a foreign city.

Here’s some of the stuff they would love to have at ExileCon:

  • Announcement of whatever the next large expansion is (tentatively December 2019′s 3.9.0, according to their schedule)
  • Announcement of the 4.0.0 mega-expansion
  • A play area with computers set up for demos of all products announced
  • Talks from Grinding Gear Games developers about their areas of expertise
    Finals of various tournaments
  • A Merchandise shop
  • Developer signing sessions
  • Some type of party
  • Swag bag potentially containing exclusive microtransactions and some physical items.

Because they’re planning to hold ExileCon in New Zealand, travel costs may be expensive for many of their users. This is why they’re announcing their intention to investigate this event so early. New Zealand is a beautiful place to visit in Summer, so they figured that if they give enough notice, people can plan more extensive holidays around New Zealand after attending ExileCon.

They don’t yet know how expensive tickets to ExileCon will be, but the predominant cost is likely to be the international travel and accommodation in Auckland. They’ll try to arrange discounted hotel rooms for attendees and offer various tickets options to meet different budgets.

To all non-kiwis! I highly suggest flying down to NZ at some point in your lives, it is a beautiful place and a very welcoming place. If you have the time and the budget, come down during ExileCon and plan for a sight-seeing trip for the week after. Two birds with one stone. For more news on PoE, please click https://www.u4gm.com/path-of-exile.

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I played EK nova to start, that was ok till around level 90. Then I was falling behind rank 1 by a lot, and I msged him what he was doing, he said he was being carried by a KB wander, so I respected my character to KB wander. At level 98 I bought a windripper and respect very little to change to windripper build because we were farming belfry and TS was suppose to be better on open maps. That was a huge mistake, I got less defense with out MoM and did less damage.

Flashback was Definitely

This character profile is a little out of date, I took out some life nodes and added some burning damage node after I hit 100 to farm HotGM. When I was pushing 100 I had 8900 life, I used an [[Advancing Fortress]] and didn’t run rumi’s used another utility flask instead. Of course, If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

This was done on SC ladder

  • I wasn’t planning on getting level 100 when i started the race, I simply wanted a level 95 to enter into the raffle. Which is already higher than my prev highest level character.
  • After I no lifed for the first 2 days, I was in the top 4 inquisitor on the ladder and my friends were also high on their perspective ladders so we decided why not give it a push.
  • I died 8 times on level 98, almost made me give up on the alt art demi. But a good 8 hour sleep cured the saltiness
  • Before the race started I wanted to to push elder to t15 and get elder orb because i still need the kill uber elder challenge, but on my first elder spawn I saw that I can get an elder ring that includes Underground Sea, Toxic Sewer, and Belfry. Those are the best maps for xp/h so I kept the elders and his guardians and made my elder ring instead. I got my fragments 1 – 7 on my atlas and 8-10 from my friends shaped high level maps.
  • The elder ring I setup on day 2 really helped with our ladder push, I don’t think we could done it without the elder ring.
  • I wasted a lot of time and currency getting an elder map and mirroring it thinking I can do the elder map trick on friend’s atlas to get elder orb, but then after some research i found out i need to kill all the elder guardians for that trick to work, and I didn’t want to break the ring.
  • People are asking what I played

PoE Hideouts Allows Players To Have An Area

Posted: 7th May 2018 by sky shine in Path of Exile
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In Path of Exile, the hideout is a special area players can design for themselves. It is awarded for leveling any master to level 3. Players can invite up to seven masters to their hideout and decorate it with items bought from the masters for special points called “Favour”.

Hideouts can be visited using the /hideout command while in town, or from any waypoint. The waypoint for the hideout is found in the bottom right corner of the map, but only appears for players when they are at a waypoint.

Path of Exile

This new feature allows players to have an area their character can call home. Aside from offering storage for their chaos orbs poe, Hideouts are also integral to the masters system introduced by the update. These new NPCs take up residence in a player’s Hideout while offering their unique services.

A hideout

As an integral part of the Master system, players can acquire a Hideout through these special NPCs. Once a master reaches level 3, he or she will offer the character his or her Hideout. From that point on, the character can use the Hideout their own. Players can travel to their haven through its own waypoint. Note that the tileset for each Hideout fits the theme of the master tied to it.

Initially, only the player and all his characters in the same league can access the Hideout. However, access to friends, party members and guildmates can be granted. A Hideout can hold a maximum of 32 players at a time.

Aside from storing items, Hideouts also house masters. Without any expansions, a Hideout can house only two of these special NPCs. However, when the latter reaches levels six and eight, the Hideout can be upgraded to hold three or four masters respectively. The masters also offer decorations that can be placed in the Hideout. These are “bought” using Favor. Like with the Hideout, each master has decorations that fir his or her theme.

Modifying your hideout

Perhaps the most important part of Hideouts is the ability to modify, buy, and sell Path of Exile Currency from masters. When a character talks to a master in his or her hideout, they will be allowed to place that master’s Crafting Bench. The benches masters use level up along with them. As the levels go higher, the more options it will have. Note that guests in a Hideout cannot use the owner’s Crafting Benches.

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Just wondering what the general sentiment regarding this issue is. Will beastiary be deserted after flashback starts or will there still be enough players to make trading etc work? U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe trade currency with instant delivery.

Event Details
The Flashback Event may have three random mods from popular past leagues activated at the same time. The gathering of mods will persist on the bottom for just one hour and also the assortment of mods will be different from place to place. After an hour or so has transpired the mods will randomize for every area again. Each area can also get the Bestiary league enabled meaning you can keep completing your challenges when you compete within the Flashback Event.

I mean they actually decleare bestiary to be over when they allowed challenge completion in the flashback event. So unless someone is really limited on time and just want to finish the last challenges there is no reason to stay in bestiary and play the flashback event. If you are quick at leveling it might even be easier due to the increased loot/map drops to finish some of the challenges. I actually dont really like their decision to allow challenge completion in the event. I guess they just want to rescue whats left until the next league. Its also way too long with almost a month runtime making the challenge to get to 95 not a challenge.

Path of Exile Flashback

Event Variations
We are running Standard, Hardcore, Standard SSF and Hardcore SSF versions from the Flashback event on PC and Xbox One! The prize pool is going to be shared of all versions from the event. Flashback even sounds fun, so I might try to get a character to level 65 or so, then go back to Bestiary to do some more challenges.

In this case though, the flashback league isn’t a new “league.” It’s a “race” technically so it’s run alongside the Bestiary league. It’s like a second Bestiary only shorter and with a crapload more mods. At the end of this one your characters go to the corresponding permanent league as well. Sorry, nothing every gets deleted unless it’s specifically called out. Everything always gets migrated to standard or whatever permanent league then you can play them forever over there or start the new league at zero.

PoE Leap Slam Is Primarily Used As A Movement Skill

Posted: 24th April 2018 by sky shine in Path of Exile
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Leap Slam is primarily used as a movement skill. It is one of three skills that allow you to cross cliffs, chasms, and obstacles without prior preparation, the others being Lightning Warp and Flame Dash. How to use Flame Dash?

Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.

Attack speed: Leap Slam has its own attack time of 1.40 seconds and modifiers to attack speed will modify the speed at which Leap Slam performs.

Path of Exile

While its base attack time is not equal to the base attack time of your weapon, it does benefit from local attack speed modifiers on the weapon just like any other skill (multiplicatively). Having enough poe exalted orb can make things easier.

Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

Dual wielding: Leap Slam will use only the main hand weapon.

Damage: Tooltip incorrectly averages the DPS and APS of your Main and Off Hand weapons, even though only your Main Hand weapon will ever be used. This is true even if your Off Hand weapon could not be used with Leap Slam in the first place.

This will give you a reasonably close approximation, as your chance to hit may vary between your main and off hand but is averaged on the character screen.

Multistrike Support: Leap Slam cannot be supported by Multistrike.

The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be 2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right.

Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. Flame Dash and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.

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Like a unique map. The first run, it starts at lvl 68. You defeat the boss. The next time you open the map it will be 69, than 70 than 71… It should count for each character differently. Monsters get stronger and stronger and stronger. The loot doesnt have to be good. The challenge itself is the loot. It could be a unique map, it shouldnt be really rare. I always was wondering why lvl 100 was max. Why wasnt it like after lvl 100 you earn something like challenge level. each level after 100 ALL your maps will get some more challenging mods like “Monsters deal x% more dmg, attack speed, cast speed”.

poe guides map

Infinite Dungeon
It was called “Infinite dungeon” in torchlight and I liked it That being said, I don’t think it could apply to poe because it would be the new endgame, and poe is always absolutely unbalanced, and for some reasons, it calls months – 1 year to fix things, so you’ll be forced to play to top5 builds if you wanna make a decent progression.

In a world is balanced is pretty ok, that would be cool imo but atm, it was be a damn waste, what keeps this game alive despite the balance being completely broken is that : – except uber-elder and HOGM, the game it pretty easy – lot of ppl just like to get a MF build and spend 99999hours in a t3 map just for profit and that’s why there is a wide build diversity.

Let’s say:

  • Every time you open this map, you get some kind of hidden debuff, giving you and your minions less damage, less attack and cast speed and less base movement speed. Exact numerical balance should follow some expotential decay pattern – to make it harder and harder, but still possible on dedicated build.
  • Every completed map also buffs your item quantity to add reward balancing tedium of running map slower and slower, with less and less damage
  • As flavour explanation, make it some swamp/affliction based theme

It would be interesting but not infinite endgame path, you will eventually reach point when you don’t do sufficient damage after all, even on most broken single target builds. Just a remind, don’t forget to from U4gm.com to poe buy currency, which is the best choice for poe orbs services on the market!