Archive for September, 2013

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I remember when this place was the new hotness. I’ve still got treasure kicking around that I picked up from this dungeon in 1.0, some of which is still great, some of which… not so much. The overall layout hasn’t changed too much, although the back-and-forth just to fight a single boss is helpfully gone. […]

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Crafting has always been one of the more unique elements in Final Fantasy XIV, even back in 1.0. Rather than gathering mats, clicking a button, and getting up to make a sandwich while your character rubs his hands together and magically produces a finished product, FFXIV’s crafting system requires a much greater degree of player […]

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I’m also quite fond of how FFXIV structures their dungeons, which for me hit something of a linearity sweet spot. Don’t get me wrong; you’re not going to find yourself getting lost in any of FFXIV’s instances, as they all are of the straightforward go-here-and-kill-this-boss variety, but the addition of sidepaths and optional rooms (and […]

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One thing that hasn’t changed, though, is the game’s visual appeal. I’m completely comfortable saying that Final Fantasy XIV, hands-down, remains one of the most graphically appealing MMOs in recent memory. From the lush forests of the Black Shroud to the parched sands of Thanalan to the snowy peaks of the Coerthas Highlands, A Realm […]

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You won’t get attacked by them; there’s enough distance between you for that. But they crouch there, taunting you, letting you know that one day, you’ll have to face them. Most of the game taunts you with more regions to explore that you have yet to see, threats you will face when you’re ready but […]

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But the development team isn’t focusing just on the past. The game’s first patch is in the works; it’s due to hit the live servers this year, and it contains a lot of extra content. Housing will be included, as will the game’s first PvP arena and new extreme difficulty fights for each of the […]

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Brayflox is memorably fun, Qarn is memorably awful, but Cutter’s Cry is just… there. This dungeon has precisely one redeeming feature, and that’s the final boss. The layout is annoying (as are the random sand explosions) and the treasure is nothing to write home about. Boss one is irritating as both a healer and a […]

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I remember when this place was the new hotness. I’ve still got treasure kicking around that I picked up from this dungeon in 1.0, some of which is still great, some of which… not so much. The overall layout hasn’t changed too much, although the back-and-forth just to fight a single boss is helpfully gone. […]

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FFXIV valuable of experience FATEs Another valuable source of experience that’s completely new (barring some similarities to 1.0′s behests) to FFXIV in A Realm Reborn is the game’s many FATEs. FATE stands for Full Active Time Event which, I suspect, was shoehorned into the acronym after-the-fact. These are essentially Final Fantasy XIV’s take on public […]

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Remember WildStar housing challenge a few months? Carbine Studios has done it again, studio challenges beta testing, the best player out of the internal screenshot. This time, however, there is a theme: weird!  Here to supply buy Final Fantasy XIV Gil Carbine announced the winners of the contest, which range from a Game of Thrones tribute to a strange wedding labyrinth stuffed animals. All winners will receive a special trophy, can be displayed when the game went live. For the rest of us, these screenshots are a glimpse into the potential of the housing system, so they went […]