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diablo 3 photo:  Screenshot011.jpg
Mosqueira goes further in discussing the future of Diablo 3 in his post, explaining

that Blizzard will be “focused on preserving the core fantasy by cultivating the

roots of the Diablo storyline, fine-tuning the heroes for what lays ahead, and

creating new monsters and demons that will once again plant the seed of fear in your

hearts.”

The new game director of Diablo 3, Josh Mosqueira, took to the game’s official

website today to outline Blizzard Entertainment’s plans for the future of the action

RPG. According to Mosqueira, that includes a focus on making items feel more

meaningful and reducing “the impact of the Auction House” in Diablo 3.

At the Game Developers Conference this year, Jay Wilson said Diablo 3′s gold-driven

and real-money auction houses “really hurt the game.”

Mosqueira says he was originally brought onto the Diablo 3 team to help develop the

console versions of the game. (The title is coming to PlayStation 3 and PlayStation

4.) After the departure of former game director Jay Wilson, who has moved on to

another Blizzard project, Mosqueira shifted his attention from the console version

to Diablo 3 as a whole.

He says he wants to keep the “core magic formula” of Diablo in tact and refine the

game’s experience. Here’s how.

“We want items to feel more meaningful, and we want players to be excited about the

next loot drop,” Mosqueira wrote, echoing similar sentiments posted by fellow

Blizzard designer Travis Day. “Our goal is to make the loot experience more

enjoyable for ALL players. This includes reducing the amount of loot that drops

while improving the overall quality, introducing targeted Legendaries, and giving

players ways to directly customize their character’s armor-both visually and

mechanically.

“We’re also looking into ways to reduce the impact of the Auction House,” Mosqueira

adds. “While we think the feature does provide a lot of value, it shouldn’t feel

like the end-all-be-all force driving character progression.” 

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