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But really, that version wasn’t quite a sandpark. A better term would have been “disjointed mess.” It wanted to be a sandpark, just as many men want to be nice guys when they advertise themselves as such. Good intentions do not pay the bills, however, and while the launch version had the core ideals in place, the execution was lacking. In some places it lacked due to simple missteps, while in other places it lacked due to staggeringly bad design choices, but in all cases it was pretty darn messy.

Management was changed. Naoki Yoshida was brought in to what was essentially the Finnegans Wake of MMOs, a collection of presumably good ideas made completely inaccessible due to presentation. He was tasked with putting it back together into a game that people would actually be excited to play.

As it happens, he succeeded at that so well that many people couldn’t play during the launch week because there were too many people logging in. So that’s awesome.

We are leading of FFXIV PowerLeveling and FFXIV Gil provider.

‘Ware not the fulminating darkness. So why do I like FFXIV so much? Because it gives me all that stuff I just talked about. It picks out what it’s going to do and then it just does it. Combat is pretty familiar if you’ve played anything else with a hotbar (with a big added slice of “move out of dangerous crap on the ground”), but it’s not trying for novelty; it’s trying for polish and tactics. Combat isn’t about spamming out abilities; it’s about considering your situation and positioning and then making the best use of them possible.

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