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Crafting has always been one of the more unique elements in Final Fantasy XIV, even back in 1.0. Rather than gathering mats, clicking a button, and getting up to make a sandwich while your character rubs his hands together and magically produces a finished product, FFXIV’s crafting system requires a much greater degree of player input. That remains true in A Realm Reborn, which uses a crafting system remarkably similar to that of 1.0 but with some notable changes.

Around level 44 I noticed a pretty large influx of sidequests, which was more than welcome considering that up until that point it had been pretty much nothing but FATE grinding and the occasional dungeon run. Though dungeons are, in my opinion, considerably more enjoyable than FATEs, they’re also considerably more time-consuming, therefore making them much less efficient. FFXIV Powerleveling “Well obviously,” I’m sure many of you are saying, rolling your eyes with exasperation, “you should just do dungeons since they’re more fun. Who cares about efficiency?” And you’d be right if it weren’t for the fact that, even compared to the mindless grind of FATE farming, doing the same dungeon or two over and over again quickly loses its appeal.

And then, as if to taunt me further, at level 47 the story quest also abandoned me, leaving me to my own devices until I’m able to pick up the next part at level 49. So there my poor Miqo’te sits in Mor Dhona, praying for FATEs and wishing that guildleves weren’t a complete waste of time and allowances. In my opinion, Square Enix desperately needs to make some adjustments to the rate of experience gain — or at least the venues through which to progress — at the higher levels. Whether that means buffing dungeon and guildleve XP or nerfing FATE XP (but still, seriously, buff leve XP), I don’t know, but something needs to be done because the trudge through these last few levels has put a serious damper on my previous enthusiasm for the game.

So that finally concludes my thoughts on the path of the Disciples of War and Magic, or most of them at any rate, so let’s move on to another subject entirely: the Disciples of the Hand and Land. Let’s begin with the fastidious manufacturers of Eorzea, the Disciples of the Hand.

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