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I remember when this place was the new hotness. I’ve still got treasure kicking around that I picked up from this dungeon in 1.0, some of which is still great, some of which… not so much. The overall layout hasn’t changed too much, although the back-and-forth just to fight a single boss is helpfully gone. It’s still filled with puks, landtraps, and diremites, along with a few ochus and mushrooms for variety.

Where Halatali asks DPS to step up to the plate, this dungeon is all about putting extra pressure on the healers. FFXIV Powerleveling┬áThere’s a lot of poison thrown around and damage that even smart DPS can’t avoid, forcing healers to accept that they’re not going to have everyone topped off at all times. The emphasis on Esuna gets a bit obnoxious if you’re dealing with a lot of melee, though.

Haukke Manor
Haukke has the unfortunate drawback of being right below the next dungeon, which means very few people want to run it. It also has a disproportionately crazy final boss, with far too many adds that can overwhelm tanks pretty quickly. It also has charming atmosphere and some reasonable treasure for its level, and it’s the first dungeon where entering as a job rather than a class will have tangible benefits beyond stat allocation, so there’s that.

This dungeon also requires you to do a bit of marking, on the second boss if nowhere else. The first two boss fights are dull, and most of the trash is forgettable, but the final boss can spit out huge numbers of adds in short order and winds up feeling just a little disjointed. A more restrained approach might have been better here. You have to see it at least once as part of the story, but most people won’t go back.

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