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My favorite part about them is that the results are based directly on player interaction (or lack thereof), meaning the world reacts to your successes and failures. Feels a little bit more real than dialogue wheels – an evolution I greatly appreciate.

Just like to say that Rift’s dynamic events were essentially glorified rare spawns. They were headed in the right direction, but they didn’t flesh this type of event out as much as they should have. A little bit of research will show that dynamic events in GW2 are much, much more fleshed out, and much more well done – the outcome of an event has an actual, tangible effect on the world depending on the outcome, and the world can take weeks for an event to cycle back around to where you originally found it. Not to mention many events have branching paths, causing them to play out completely differently between cycles. 

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