Wow Blizzard Delay Titan

Posted: 15th July 2013 by admin in World of Wracraft
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I know many of you feel sad that Blizzard reset Titan’s development, including me. The developer will cut down the team working on the project, to just 30 core members who will start rebuilding the game. Why Blizzard had to do that? Jeffrey Grubb from venturebeat.com is talking about the reason. I think it is worth reading it.
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Blizzard isn’t new to massive delays. The studio started working on its Diablo III action role-playing game in 2001. It only released that game in May 2012. Similarly, StarCraft II development began in 2003, and it didn’t debut until 2010. It’s likely that Titan, which was first rumored in 2006, won’t go live until 2016.

This leaves Activision in a precarious position.

World of Warcraft is still the most successful MMO ever, but it is bleeding paying players. In May, the Activsion revealed that WOW lost 1.3 million monthly subscribers. It’s down to 8 million from a high of 12 million subscribers at its peak in early 2010. That is still more subscribers than any other MMO.

Previously Blizzard was able to maintain stable player numbers with expansions that generated lots of excitement, but the studio just released the last one, Mists of Pandaria, in September. During its most recent conference call with investors, Activision said it won’t have another expansion ready for a while, so it expects WOW’s numbers to fall even further.

“It isn’t clear that the WOW declines are persistent, and we might see subscribers stabilize,” Wedbush analyst Michael Pacther told GamesBeat. “However, if subs continue to decline, it could cost Activision quite a bit — perhaps 10 to 20 percent of net income — before the next MMO launches.”

World of Warcraft represents about $1 billion in yearly revenue for Activision Blizzard. It has come to count on that money for years, but WOW is past its prime. And while it’s possible that the MMO could ignite a fire in players’ hearts and regain a significant portion of the gamers it’s lost, it’s much more likely that a new game would do that.

Lopping nearly a billion dollars a year off of its revenues isn’t really an option. That is why Titan is so important to Activision — and that is also why it had to delay it. 

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