Wow Most Interesting Features

Posted: 1st July 2013 by admin in World of Wracraft
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WoW Patch 5.4 have hit Public Test Realms only few days ago, but we can already tell

that devs weren’t slacking this time. By looking at 5.4 patch notes you can clearly

see that there was a lot of fresh ideas, and a lot of efforts have been put in trying

to make players life easier, but did they actually succeed? Lets take a closer look

at latest changes in Patch 5.4.

One of the most interesting features are Flexible Raids – a new raid difficulty

prepared for more casual players. To enter a Flexible Raid you will have to gather a

group of friends (minimum of 10, maximum of 25, and anywhere between). Unlike regular

raids, or Raid Finder, in Flexible Raid’s difficulty level will change automatically

every time a player join or leave the party, which basically means that you can start

raid in full group of 25 players, and you will still be able to finish it even if

over half of your friends leave before it’s done.

Another interesting change in upcoming patch 4.3 is ilvl requirement to apply

enhancements on items, which is going to be completely removed from the game. That

means you will now be able to use any enchant you want on any item – including

heirlooms (power of enchants applied on heirlooms will be automatically scaled to the

player lvl). It’s not only a good news for players who’d like to level their alts,

but also for all enchanters, as high-lvl enchants are probably going to rise in price

very soon!

Last but not least feature we’re going to mention is Proving Grounds, dungeon-like

trials designed for Damage dealers, Tank’s and Healer’s, that allow new players to

learn how to play their roles without need to join group with other players. This

feature seems like an extremely good idea for everyone who’d like to practice some

PvE without need to worry about other players, or about unnecessary flame, however

more experienced players will also benefit from it, as there is going to be much less

unexperienced players in both Dungeon and Raid groups, either because the’ve decided

to start their PvE experience with Proving Grounds or already learned their roles

from it.

One of the most interesting features are Flexible Raids – a new raid difficulty

prepared for more casual players. To enter a Flexible Raid you will have to gather a

group of friends (minimum of 10, maximum of 25, and anywhere between). Unlike regular

raids, or Raid Finder, in Flexible Raid’s difficulty level will change automatically

every time a player join or leave the party, which basically means that you can start

raid in full group of 25 players, and you will still be able to finish it even if

over half of your friends leave before it’s done. 

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